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MEGADOOM II - iso.7z
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Text File
|
1995-01-07
|
6KB
|
105 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
ROCKETS 2.31 1
SHELLBOX 0.77 1
SHOTGUN 1.54 1
ROCKETS 4.62 MULTIPLAYER 2
BLUEBALL 1.16 1L
BARMOR 2.31 1L
ENERCELL 1.16 1
SPECTRE 16.62 DEAF/AMBUSHHARD_ONLY 1
CHAINGUNNER 54.21 MEDIUM_AND_HARD 5
SERGEANT 7.23 MEDIUM_AND_HARD 1
SERGEANT 21.68 EASY_ONLY 3
TROOPER 86.74 DEAF/AMBUSH ;12 ;This item is inocuous
IMP 43.37 DEAF/AMBUSHMEDIUM_AND_HARD 6
IMP 72.28 DEAF/AMBUSH 10
IMP 14.46 DEAF/AMBUSHHARD_ONLY 2
SERGEANT 50.60 DEAF/AMBUSH 7
SERGEANT 79.51 DEAF/AMBUSHMEDIUM_AND_HARD 11
IMP 21.68 DEAF/AMBUSHEASY_ONLY 3
CHAINGUNNER 97.57 DEAF/AMBUSHMEDIUM_AND_HARD 9L
SERGEANT 50.60 DEAF/AMBUSHEASY_ONLY 7
IMP 21.68 3
IMP 14.46 MEDIUM_AND_HARD 2
SERGEANT 7.23 1
CHAINGUNNER 32.52 DEAF/AMBUSHHARD_ONLY 3L
BERSERK 1.54 EASY_AND_MEDIUM 1
MEDIKIT 1.54 HARD_ONLY 1
CHAINGUN 2.31 1
PLASMA 1.54 MEDIUM_AND_HARD 1
ARACHNOTRON 64.91 DEAF/AMBUSHMEDIUM_AND_HARD 1L
SPECTRE 16.62 DEAF/AMBUSHEASY_ONLY 1
MEDIKIT 12.33 8
BULLETS 1.54 1
FLYSKULL 17.35 DEAF/AMBUSH 4
FLYSKULL 8.68 DEAF/AMBUSHHARD_ONLY 2
SPECTRE 33.24 DEAF/AMBUSH 2
MEDIKIT 1.54 DEAF/AMBUSH 1
STIMPAK 0.77 EASY_AND_MEDIUM 1
LAUNCHER 1.54 1
BFG9000 3.08 MULTIPLAYER 1L
SKELETON 16.26 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CHAINGUNNER 10.84 DEAF/AMBUSHEASY_ONLY 1L
STIMPAK 2.31 DEAF/AMBUSH 3
SHOTGUN 1.54 MULTIPLAYER 1
BARMOR 2.31 MULTIPLAYER 1L
INVISO 1.54 1
FIRETHROWER 17.71 DEAF/AMBUSHMEDIUM_AND_HARD 1L
DEADSARGEANT 0.77 DEAF/AMBUSH 4
STIMPAK 2.31 3
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
;PER 137 ;Strict standard for exact placement
PER 82 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;