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Text File  |  1995-01-07  |  6KB  |  105 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. ROCKETS                       2.31                                       1 
  8. SHELLBOX                      0.77                                       1 
  9. SHOTGUN                       1.54                                       1 
  10. ROCKETS                       4.62         MULTIPLAYER                   2 
  11. BLUEBALL                      1.16                                       1L 
  12. BARMOR                        2.31                                       1L 
  13. ENERCELL                      1.16                                       1 
  14. SPECTRE                      16.62         DEAF/AMBUSHHARD_ONLY          1 
  15. CHAINGUNNER                  54.21         MEDIUM_AND_HARD               5 
  16. SERGEANT                      7.23         MEDIUM_AND_HARD               1 
  17. SERGEANT                     21.68         EASY_ONLY                     3 
  18. TROOPER                      86.74         DEAF/AMBUSH                  ;12 ;This item is inocuous 
  19. IMP                          43.37         DEAF/AMBUSHMEDIUM_AND_HARD    6 
  20. IMP                          72.28         DEAF/AMBUSH                   10 
  21. IMP                          14.46         DEAF/AMBUSHHARD_ONLY          2 
  22. SERGEANT                     50.60         DEAF/AMBUSH                   7 
  23. SERGEANT                     79.51         DEAF/AMBUSHMEDIUM_AND_HARD    11 
  24. IMP                          21.68         DEAF/AMBUSHEASY_ONLY          3 
  25. CHAINGUNNER                  97.57         DEAF/AMBUSHMEDIUM_AND_HARD    9L 
  26. SERGEANT                     50.60         DEAF/AMBUSHEASY_ONLY          7 
  27. IMP                          21.68                                       3 
  28. IMP                          14.46         MEDIUM_AND_HARD               2 
  29. SERGEANT                      7.23                                       1 
  30. CHAINGUNNER                  32.52         DEAF/AMBUSHHARD_ONLY          3L 
  31. BERSERK                       1.54         EASY_AND_MEDIUM               1 
  32. MEDIKIT                       1.54         HARD_ONLY                     1 
  33. CHAINGUN                      2.31                                       1 
  34. PLASMA                        1.54         MEDIUM_AND_HARD               1 
  35. ARACHNOTRON                  64.91         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  36. SPECTRE                      16.62         DEAF/AMBUSHEASY_ONLY          1 
  37. MEDIKIT                      12.33                                       8 
  38. BULLETS                       1.54                                       1 
  39. FLYSKULL                     17.35         DEAF/AMBUSH                   4 
  40. FLYSKULL                      8.68         DEAF/AMBUSHHARD_ONLY          2 
  41. SPECTRE                      33.24         DEAF/AMBUSH                   2 
  42. MEDIKIT                       1.54         DEAF/AMBUSH                   1 
  43. STIMPAK                       0.77         EASY_AND_MEDIUM               1 
  44. LAUNCHER                      1.54                                       1 
  45. BFG9000                       3.08         MULTIPLAYER                   1L 
  46. SKELETON                     16.26         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  47. CHAINGUNNER                  10.84         DEAF/AMBUSHEASY_ONLY          1L 
  48. STIMPAK                       2.31         DEAF/AMBUSH                   3 
  49. SHOTGUN                       1.54         MULTIPLAYER                   1 
  50. BARMOR                        2.31         MULTIPLAYER                   1L 
  51. INVISO                        1.54                                       1 
  52. FIRETHROWER                  17.71         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  53. DEADSARGEANT                  0.77         DEAF/AMBUSH                   4 
  54. STIMPAK                       2.31                                       3 
  55. ;                                            
  56. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  57. ;                                            
  58. ; At run-time this value is used to adjust the
  59. ; Max#of variable based on the population of
  60. ; the level being modified.  Using the strict 
  61. ; standard requires that one or more of the   
  62. ; items in the list above not have a specified
  63. ; maximum number of objects.                  
  64. ;                                              
  65. ;PER    137   ;Strict standard for exact placement 
  66. PER    82   ;Lowered Standard for easy placement
  67. ;                                            
  68. ; Deleting any of the PRESERVE lines will mean that
  69. ; the objects will not be taken from the original  
  70. ; level.  You will have to supply your own above. 
  71. ;                                            
  72. PRESERVE    PILLARS                          
  73. PRESERVE    LAMPS                            
  74. ;                                            
  75. ; THRESHOLD determines what a MEGA-GOODIE is.  
  76. ; MEGA-GOODIES are used to make the level fair 
  77. ; if the generator places a lot of enemies in  
  78. ; the level.                                   
  79. ;                                              
  80. THRESHOLD    75                                  
  81. ;                                              
  82. ; I.Q. Determines how intelligently the program  
  83. ; places objects in the effort to defeat you.   
  84. ; 250 is the default if it is not specified here. 
  85. ;                                              
  86. I.Q.    250                                 
  87. ;                                              
  88. ; EVEN sets the point at which the program must begin 
  89. ; placing MEGA-GOODIES into the level, on the   
  90. ; basis of the hardest difficulty rating.          
  91. ; The MEGA-GOODIES give you a fighting chance,  
  92. ; setting the value lower or <500 will increase the number
  93. ; of MEGA-GOODIES available to you in a the level. 
  94. EVEN    500                                 
  95. ;                                              
  96. ; If SPREAD is not set to a low value then
  97. ; a given sector may accumulate too many objects 
  98. ; this often makes the level impossible to finish
  99. ; or just ugly-looking.  Setting the value too low
  100. ; could make it difficult to place objects within
  101. ; a given wad file.
  102. ;                  
  103. SPREAD    15                                  
  104. ;                                              
  105.